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SUPERCRITICAL (UE5)

I've been working on this project for the last 6 months as part of my graduation project. Inspired by games like Control and Outer Wilds, I've worked with my teammate to make this game called Supercritical.
For this Project, I was in charge of the design, aesthetics and world storytelling while also making all the 3D assets using Maya and Substance Painter. The final product is rendered and compiled inside Unreal 5.